This book is your gateway to Augmented Reality development-not a theoretical showpiece for your bookshelf, but a handbook you will keep by your desk while coding and architecting your first AR app and for years to come. What You Will Learn * Build Augmented Reality applications through a step-by-step, tutorial-style project approach * Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language * Implement practical demo applications of AR including education, games, business marketing, and industrial training * Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping * Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens * Develop expertise with Unity 3D graphics, UIs, physics, and event systems * Explore and utilize AR best practices and software design patterns In Detail Augmented Reality brings with it a set of challenges that are unseen and unheard of for traditional web and mobile developers. Some broad web development experience would also be beneficial.
UNITY3D ARTOOLKIT TUTORIAL ANDROID
Summaryīuild exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCore About This Book * Create unique AR applications from scratch, from beginning to end, with step-by-step tutorials * Use Unity 3D to efficiently create AR apps for Android, iOS, and Windows platforms * Use Vuforia, ARTookKit, Windows Mixed Reality, and Apple ARKit to build AR projects for a variety of markets * Learn best practices in AR user experience, software design patterns, and 3D graphics Who This Book Is For The ideal target audience for this book is developers who have some experience in mobile development, either Android or iOS. Bibliography Includes bibliographical references and index.